GAMIFICATION

Gamification

Recognize schools for their efforts and success in establishing a comprehensive program – spanning the 6 Es

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Gamification in active school travel planning adds a fun and engaging element that motivates parents, students and teachers to participate more enthusiastically. By incorporating rewards, challenges, and progress tracking, it turns the journey to school into an exciting activity, encouraging kids to walk, bike, or roll more often. This not only helps to build healthy habits but also fosters a sense of friendly competition and teamwork, making active travel a positive and rewarding experience for everyone involved.

Plus, the STEPS platform helps ensure a comprehensive, consistent approach by enabling customizable activity targets across the 6 Es. Once the targets have been reached, the school facilitator will be notified and enabled to send a note of congratulations to key contacts at the school, further reinforcing engagement and ensuring recognition.